DocumentCode :
1840318
Title :
Dealing with fog of war in a Real Time Strategy game environment
Author :
Hagelback, Johan ; Johansson, Stefan J.
Author_Institution :
Dept. of Software & Syst. Eng., Blekinge Inst. of Technol., Ronneby
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
55
Lastpage :
62
Abstract :
Bots for real time strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. It is often the case that RTS AIs cheat in the sense that they get perfect information about the game world to improve the performance of the tactics and planning behavior. We show how a multi-agent potential field based bot can be modified to play an RTS game without cheating, i.e. with incomplete information, and still be able to perform well without spending more resources than its cheating version in a tournament.
Keywords :
computer games; multi-agent systems; RTS AIs; fog of war; multiagent potential field based bot; real time strategy game environment; Birds; Cameras; Data structures; Engines; Fires; Military computing; Navigation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035621
Filename :
5035621
Link To Document :
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