• DocumentCode
    1840318
  • Title

    Dealing with fog of war in a Real Time Strategy game environment

  • Author

    Hagelback, Johan ; Johansson, Stefan J.

  • Author_Institution
    Dept. of Software & Syst. Eng., Blekinge Inst. of Technol., Ronneby
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    55
  • Lastpage
    62
  • Abstract
    Bots for real time strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. It is often the case that RTS AIs cheat in the sense that they get perfect information about the game world to improve the performance of the tactics and planning behavior. We show how a multi-agent potential field based bot can be modified to play an RTS game without cheating, i.e. with incomplete information, and still be able to perform well without spending more resources than its cheating version in a tournament.
  • Keywords
    computer games; multi-agent systems; RTS AIs; fog of war; multiagent potential field based bot; real time strategy game environment; Birds; Cameras; Data structures; Engines; Fires; Military computing; Navigation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035621
  • Filename
    5035621