• DocumentCode
    1840394
  • Title

    Rapid adaptation of video game AI

  • Author

    Bakkes, Sander ; Spronck, Pieter ; Van den Herik, Jaap

  • Author_Institution
    Tilburg centre for Creative Comput., Tilburg Univ., Tilburg
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    79
  • Lastpage
    86
  • Abstract
    Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called dasiarapidly adaptive game AIpsila. We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.
  • Keywords
    artificial intelligence; computer games; artificial intelligence; domain knowledge; rapid adaptation; video games; Artificial intelligence; Artificial neural networks; Collaboration; Evolutionary computation; Games; Graphics; Humans; Instruments; Teamwork; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035624
  • Filename
    5035624