DocumentCode
1840394
Title
Rapid adaptation of video game AI
Author
Bakkes, Sander ; Spronck, Pieter ; Van den Herik, Jaap
Author_Institution
Tilburg centre for Creative Comput., Tilburg Univ., Tilburg
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
79
Lastpage
86
Abstract
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called dasiarapidly adaptive game AIpsila. We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.
Keywords
artificial intelligence; computer games; artificial intelligence; domain knowledge; rapid adaptation; video games; Artificial intelligence; Artificial neural networks; Collaboration; Evolutionary computation; Games; Graphics; Humans; Instruments; Teamwork; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035624
Filename
5035624
Link To Document