Title : 
An experiment in automatic game design
         
        
            Author : 
Togelius, Julian ; Schmidhuber, Jurgen
         
        
            Author_Institution : 
IDSIA, Lugano
         
        
        
        
        
        
            Abstract : 
This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proof-of-concept experiment.
         
        
            Keywords : 
artificial intelligence; computer games; automatic game design; computational intelligence techniques; fitness function; Artificial intelligence; Automatic generation control; Computational intelligence; Computer bugs; Games; Heart; Humans; Learning; Testing; Vehicles;
         
        
        
        
            Conference_Titel : 
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
         
        
            Conference_Location : 
Perth, WA
         
        
            Print_ISBN : 
978-1-4244-2973-8
         
        
            Electronic_ISBN : 
978-1-4244-2974-5
         
        
        
            DOI : 
10.1109/CIG.2008.5035629