• DocumentCode
    1840495
  • Title

    An experiment in automatic game design

  • Author

    Togelius, Julian ; Schmidhuber, Jurgen

  • Author_Institution
    IDSIA, Lugano
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    111
  • Lastpage
    118
  • Abstract
    This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proof-of-concept experiment.
  • Keywords
    artificial intelligence; computer games; automatic game design; computational intelligence techniques; fitness function; Artificial intelligence; Automatic generation control; Computational intelligence; Computer bugs; Games; Heart; Humans; Learning; Testing; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035629
  • Filename
    5035629