DocumentCode
1840495
Title
An experiment in automatic game design
Author
Togelius, Julian ; Schmidhuber, Jurgen
Author_Institution
IDSIA, Lugano
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
111
Lastpage
118
Abstract
This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proof-of-concept experiment.
Keywords
artificial intelligence; computer games; automatic game design; computational intelligence techniques; fitness function; Artificial intelligence; Automatic generation control; Computational intelligence; Computer bugs; Games; Heart; Humans; Learning; Testing; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035629
Filename
5035629
Link To Document