DocumentCode
1840604
Title
Creating a multi-purpose first person shooter bot with reinforcement learning
Author
McPartland, Michelle ; Gallagher, Marcus
Author_Institution
Univ. of Queensland, Brisbane, NSW
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
143
Lastpage
150
Abstract
Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has the potential to create diverse behaviors without the need to implicitly code them. This paper compares three different reinforcement learning approaches to create a bot with a universal behavior set. Results show that using a hierarchical or rule based approach, combined with reinforcement learning, is a promising solution to creating first person shooter bots that offer a rich and diverse behavior set.
Keywords
computer games; learning (artificial intelligence); artificial intelligence; multipurpose first person shooter bot; reinforcement learning; Artificial intelligence; Displays; Machine learning; Machine learning algorithms; Multiagent systems; Navigation; Network topology; Robots; Statistics; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035633
Filename
5035633
Link To Document