• DocumentCode
    1840604
  • Title

    Creating a multi-purpose first person shooter bot with reinforcement learning

  • Author

    McPartland, Michelle ; Gallagher, Marcus

  • Author_Institution
    Univ. of Queensland, Brisbane, NSW
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    143
  • Lastpage
    150
  • Abstract
    Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has the potential to create diverse behaviors without the need to implicitly code them. This paper compares three different reinforcement learning approaches to create a bot with a universal behavior set. Results show that using a hierarchical or rule based approach, combined with reinforcement learning, is a promising solution to creating first person shooter bots that offer a rich and diverse behavior set.
  • Keywords
    computer games; learning (artificial intelligence); artificial intelligence; multipurpose first person shooter bot; reinforcement learning; Artificial intelligence; Displays; Machine learning; Machine learning algorithms; Multiagent systems; Navigation; Network topology; Robots; Statistics; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035633
  • Filename
    5035633