• DocumentCode
    1840814
  • Title

    An Othello evaluation function based on Temporal Difference Learning using probability of winning

  • Author

    Osaki, Yasuhiro ; Shibahara, Kazutomo ; Tajima, Yasuhiro ; Kotani, Yoshiyuki

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Tokyo Univ. of Agric. & Technol., Koganei
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    205
  • Lastpage
    211
  • Abstract
    This paper presents a new reinforcement learning method, called temporal difference learning with Monte Carlo simulation (TDMC), which uses a combination of Temporal Difference Learning (TD) and winning probability in each non-terminal position. Studies on self-teaching evaluation functions as applied to logic games have been conducted for many years, however few successful results of employing TD have been reported. This is perhaps due to the fact that the only reward observable in logic games is their final outcome, with no obvious rewards present in non-terminal positions. TDMC(lambda) attempts to compensate this problem by introducing winning probabilities, obtained through Monte Carlo simulation, as substitute rewards. Using Othello as a testing environment, TDMC(lambda), in comparison to TD(lambda), has been seen to yield better learning results.
  • Keywords
    Monte Carlo methods; computer games; learning (artificial intelligence); Monte Carlo simulation; Othello evaluation function; logic games; reinforcement learning method; self-teaching evaluation functions; temporal difference learning; winning probabilities; Agriculture; Computational modeling; Educational institutions; Learning systems; Logic; Optimization methods; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035641
  • Filename
    5035641