DocumentCode
1840869
Title
Transfer of evolved pattern-based heuristics in games
Author
Bahçeci, Erkin ; Miikkulainen, Risto
Author_Institution
Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
220
Lastpage
227
Abstract
Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a simple board game to a more complex one. The patterns are generated by compositional pattern producing networks (CPPNs), which are evolved with the NEAT neuro-evolution method. Results show that transfer improves both final performance and the total learning time, compared to evolving patterns for the target game from scratch. Pattern-based transfer is therefore a promising approach to scaling up game players toward human-level.
Keywords
computer games; knowledge based systems; board game; compositional pattern producing networks; computer game players; evolved pattern-based heuristics; human-level intelligence; local pattern-based heuristics; Databases; Encoding; Humans; Scheduling; Search methods; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035643
Filename
5035643
Link To Document