• DocumentCode
    1840869
  • Title

    Transfer of evolved pattern-based heuristics in games

  • Author

    Bahçeci, Erkin ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    220
  • Lastpage
    227
  • Abstract
    Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a simple board game to a more complex one. The patterns are generated by compositional pattern producing networks (CPPNs), which are evolved with the NEAT neuro-evolution method. Results show that transfer improves both final performance and the total learning time, compared to evolving patterns for the target game from scratch. Pattern-based transfer is therefore a promising approach to scaling up game players toward human-level.
  • Keywords
    computer games; knowledge based systems; board game; compositional pattern producing networks; computer game players; evolved pattern-based heuristics; human-level intelligence; local pattern-based heuristics; Databases; Encoding; Humans; Scheduling; Search methods; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035643
  • Filename
    5035643