• DocumentCode
    1841354
  • Title

    Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques

  • Author

    Chiou, Andrew ; Kok Wai Wong

  • Author_Institution
    Sch. of Comput. Sci., CQUniversity Australia, Rockhampton, QLD
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    343
  • Lastpage
    349
  • Abstract
    The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important areas in PAEC are to create specific targeted strategies to cater for individual user, and to perform personalization. To accomplish this, a suitable mechanism to model user experience is required. This is explored in a case study using neuro linguistic programming (NLP) that models the NLP spatial anchors of experiences of a sample group of users during game play. These NLP anchors are reconstructed during game play of a second group of users allowing them to experience the same level satisfaction as the first sample group.
  • Keywords
    computer games; entertainment; human factors; PAEC; Player Adaptive Entertainment Computing; entertainment media; game play; neuro linguistic programming techniques; personalization; user satisfaction; Australia; Computer industry; Customer relationship management; Equations; Industrial relations; Mobile computing; Mobile robots; Psychology; Research and development; Sociology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035660
  • Filename
    5035660