DocumentCode
1841512
Title
Evolving neural NPCs with layered influence map in the real-time simulation game ‘Conqueror’
Author
Jang, Su-Hyung ; Cho, Sung-Bae
Author_Institution
Dept. of Comput. Sci., Yonsei Univ., Seoul
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
385
Lastpage
388
Abstract
AI in computer games has been highlighted recently and the importance of game platforms that support the investigation of various kinds of AI techniques increases. In this paper, we developed a real-time simulation game called dasiaConquerorpsila for providing with a better AI game platform to many AI researchers and applied it to produce a neural NPCs with layered influence maps. The layered influence map algorithm is used to analyze the situation in terms of distribution of influences between friends and enemies, while the neural network is adopted as a basic representation of the NPC. The experiment has been conducted with various factors and verified the usefulness of the proposed game platform.
Keywords
artificial intelligence; computer games; neural nets; Conqueror; artificial intelligence game; layered influence map; neural network; real-time simulation game; Algorithm design and analysis; Artificial intelligence; Computational modeling; Computer graphics; Computer science; Computer simulation; Games; Hardware; Neural networks; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035666
Filename
5035666
Link To Document