• DocumentCode
    1841512
  • Title

    Evolving neural NPCs with layered influence map in the real-time simulation game ‘Conqueror’

  • Author

    Jang, Su-Hyung ; Cho, Sung-Bae

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    385
  • Lastpage
    388
  • Abstract
    AI in computer games has been highlighted recently and the importance of game platforms that support the investigation of various kinds of AI techniques increases. In this paper, we developed a real-time simulation game called dasiaConquerorpsila for providing with a better AI game platform to many AI researchers and applied it to produce a neural NPCs with layered influence maps. The layered influence map algorithm is used to analyze the situation in terms of distribution of influences between friends and enemies, while the neural network is adopted as a basic representation of the NPC. The experiment has been conducted with various factors and verified the usefulness of the proposed game platform.
  • Keywords
    artificial intelligence; computer games; neural nets; Conqueror; artificial intelligence game; layered influence map; neural network; real-time simulation game; Algorithm design and analysis; Artificial intelligence; Computational modeling; Computer graphics; Computer science; Computer simulation; Games; Hardware; Neural networks; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035666
  • Filename
    5035666