DocumentCode :
1841795
Title :
A shading model for image-based object rendering
Author :
Clua, Esteban Walter Gonzalez ; Dreux, Marcelo ; Feijo, Bruno
Author_Institution :
Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
fYear :
2001
fDate :
37165
Firstpage :
138
Lastpage :
145
Abstract :
In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location
Keywords :
image morphing; interpolation; rendering (computer graphics); virtual reality; billboard; complex virtual environments; image-based object rendering; shading maps generation; shading model; Cameras; Computer science; Layout; Light sources; Mechanical engineering; Pixel; Rendering (computer graphics); Runtime; Sprites (computer); Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
Conference_Location :
Florianopolis
Print_ISBN :
0-7695-1330-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2001.963048
Filename :
963048
Link To Document :
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