• DocumentCode
    1842731
  • Title

    Real-time collision detection and response

  • Author

    Policarpo, Fabio ; Conci, Aura

  • Author_Institution
    Paralelo Computacao, Niteroi, Brazil
  • fYear
    2001
  • fDate
    37165
  • Firstpage
    376
  • Abstract
    A novel collision detection and response algorithm for axis aligned bound box (AABB) is presented. It is perfect visually in very complex scenarios and extremely efficient on real-time application. It was tested for interaction with complex scene geometry comprising convex polygons organized in a BSP tree. The algorithm is very useful for real-time 3D simulations and 3D games where the player and most of the dynamic game objects can be represented as AABB for collision detection. The algorithm presented is for the case of a AABB colliding with a convex polygon of any number of edges. The algorithm has been implemented in a game (where actors present complex behavior) and tested over a huge number of level geometry configurations
  • Keywords
    collision avoidance; computational geometry; computer games; computer graphics; real-time systems; 3D games; AABB; BSP tree; axis aligned bound box; collision response; complex scene geometry; convex polygons; dynamic game objects; level geometry configurations; real time collision detection; real-time 3D simulations; real-time application; very complex scenarios; Computational geometry; Costs; Engines; Face detection; Layout; Object detection; Shape; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • Print_ISBN
    0-7695-1330-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2001.963082
  • Filename
    963082