DocumentCode
1842731
Title
Real-time collision detection and response
Author
Policarpo, Fabio ; Conci, Aura
Author_Institution
Paralelo Computacao, Niteroi, Brazil
fYear
2001
fDate
37165
Firstpage
376
Abstract
A novel collision detection and response algorithm for axis aligned bound box (AABB) is presented. It is perfect visually in very complex scenarios and extremely efficient on real-time application. It was tested for interaction with complex scene geometry comprising convex polygons organized in a BSP tree. The algorithm is very useful for real-time 3D simulations and 3D games where the player and most of the dynamic game objects can be represented as AABB for collision detection. The algorithm presented is for the case of a AABB colliding with a convex polygon of any number of edges. The algorithm has been implemented in a game (where actors present complex behavior) and tested over a huge number of level geometry configurations
Keywords
collision avoidance; computational geometry; computer games; computer graphics; real-time systems; 3D games; AABB; BSP tree; axis aligned bound box; collision response; complex scene geometry; convex polygons; dynamic game objects; level geometry configurations; real time collision detection; real-time 3D simulations; real-time application; very complex scenarios; Computational geometry; Costs; Engines; Face detection; Layout; Object detection; Shape; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
Conference_Location
Florianopolis
Print_ISBN
0-7695-1330-1
Type
conf
DOI
10.1109/SIBGRAPI.2001.963082
Filename
963082
Link To Document