DocumentCode
1844042
Title
Haptic texturing-a stochastic approach
Author
Siira, Juhani ; Pai, Dinesh K.
Author_Institution
Dept. of Electr. Eng., British Columbia Univ., Vancouver, BC, Canada
Volume
1
fYear
1996
fDate
22-28 Apr 1996
Firstpage
557
Abstract
All objects have a surface roughness which manifests itself as small forces when objects slide under load against each other. Simulating this roughness haptically enriches the interaction between a user and a virtual world, just as creating graphical textures enhances the depiction of a scene. As with graphical textures, a major design constraint for haptic textures is the generation of a sufficiently “realistic” texture given hard constraints on computational costs. The authors present a simple, fast algorithm to synthesize haptic textures from statistical properties of surfaces. The synthesized texture can be overlaid on other contact models, such as hard contact with Coulomb friction. The algorithm requires minimal hardware support, and can be implemented on a variety of force-feedback mechanisms. It has been successfully implemented on a two-degree-of-freedom haptic interface (the Pantograph)
Keywords
Gaussian processes; friction; image texture; interactive devices; statistics; virtual reality; Coulomb friction; force-feedback mechanisms; graphical textures; haptic textures; haptic texturing; pantograph; stochastic approach; surface roughness; two-degree-of-freedom haptic interface; virtual world; Computational efficiency; Computational modeling; Friction; Haptic interfaces; Hardware; Layout; Rough surfaces; Stochastic processes; Surface roughness; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1996. Proceedings., 1996 IEEE International Conference on
Conference_Location
Minneapolis, MN
ISSN
1050-4729
Print_ISBN
0-7803-2988-0
Type
conf
DOI
10.1109/ROBOT.1996.503834
Filename
503834
Link To Document