DocumentCode :
1844156
Title :
A practical bump mapping technique in scene simulation
Author :
Sun, Jun ; Xu, Limei ; Li, Hui ; Wu, Qian
Author_Institution :
Sch. of Mechatronic Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
Volume :
1
fYear :
2005
fDate :
29 July-1 Aug. 2005
Firstpage :
166
Abstract :
The display of third dimension graphics is the most crucial tache in scene simulation, and bump mapping plays an important role in the synthesization of third dimension graphics. Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on otherwise locally smooth surfaces. In this paper, the current mathematic theory of bump mapping in computer graphics (CG) was introduced. One of the three representations of bump mapping, normal maps, generated from height fields, was applied in a scene simulation system. The bump mapping was realized by the light-reflection calculations program, and achieved excellent result both in rendering time and rendering quality. It leaded to the great improvement of real-time performance, based on the third dimension of the diversified and scene.
Keywords :
computational geometry; perturbation techniques; rendering (computer graphics); computer graphics; light-reflection calculations program; lighting effects simulation; locally smooth surfaces; mathematic theory; normal-perturbation rendering technique; patterned irregularities; practical bump mapping technique; rendering quality; rendering time; scene simulation; third dimension graphics; Computational modeling; Computer graphics; Engines; Geometry; Layout; Mathematics; Object oriented modeling; Rendering (computer graphics); Solid modeling; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mechatronics and Automation, 2005 IEEE International Conference
Print_ISBN :
0-7803-9044-X
Type :
conf
DOI :
10.1109/ICMA.2005.1626541
Filename :
1626541
Link To Document :
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