DocumentCode
1844877
Title
Efficient collision detection using fast distance-calculation algorithms for convex and non-convex objects
Author
Sato, Yuichi ; Hirata, Masayuki ; Maruyama, Tsugito ; Arita, Yuichi
Author_Institution
Fujitsu Labs. Ltd., Kawasaki, Japan
Volume
1
fYear
1996
fDate
22-28 Apr 1996
Firstpage
771
Abstract
This paper describes a practical and efficient collision detection algorithm for non-convex objects in R3. The algorithm is based on two other distance calculation algorithms: one is for convex polyhedra and the other is for non-convex polyhedra. The applied algorithm is switched between convex and non-convex, according to the distance between the objects. The closest points between the objects are followed continuously in time and can be calculated by searching for the nearest neighbors of the previous closest points. This feature greatly improves the distance calculation speed and makes it possible, for instance, to pick and move an object with a mouse, interactively getting the distance between the object and other objects. The algorithm is implemented in C++, and embedded in a series of C++ class libraries for a graphic simulation system-which the authors have named ContactScope
Keywords
CAD; computational geometry; search problems; software libraries; tree searching; C++ class libraries; ContactScope; collision detection; convex objects; convex polyhedra; fast distance-calculation algorithms; graphic simulation system; nonconvex objects; nonconvex polyhedra; Computational geometry; Detection algorithms; Graphics; Laboratories; Libraries; Mice; Nearest neighbor searches; Object detection; Robots; Software algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1996. Proceedings., 1996 IEEE International Conference on
Conference_Location
Minneapolis, MN
ISSN
1050-4729
Print_ISBN
0-7803-2988-0
Type
conf
DOI
10.1109/ROBOT.1996.503867
Filename
503867
Link To Document