• DocumentCode
    1845336
  • Title

    From Gamenics to Servicenics: Lessons Learned in Mobile Social Games in Japan toward Service Engineering

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    Res. & Bus. Dev., ACCESS, Chiba, Japan
  • fYear
    2012
  • fDate
    26-29 March 2012
  • Firstpage
    352
  • Lastpage
    356
  • Abstract
    Gamenics Theory is a massive collection of know-how for improving usability and playability based on lessons learned from Nintendo video games. The author comes to recognize that many design social game design principles can be interpreted as applications of Gamenics Theory. Gamenics Theory covers the highlights of emerging social game design, however, some of the social and revenue-generating factors are not covered because Gamenics Theory was originally coined for console games. In order to facilitate a better base for service engineering, the author proposes to extend Gamenics Theory to the wider scope of service engineering. The author coins the term ``Servicenics´´ and discusses its implications for service engineering based on lessons learned in mobile social games in Japan.
  • Keywords
    computer games; mobile computing; Japan; Nintendo video games; console games; gamenics theory; mobile social games; revenue-generating factors; service engineering; servicenics; social game design principles; Context; Games; Human factors; Mobile communication; USA Councils; Usability; User interfaces; Gamenics Theory; mobile social game design; service engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4673-0867-0
  • Type

    conf

  • DOI
    10.1109/WAINA.2012.214
  • Filename
    6185287