DocumentCode :
1847467
Title :
Interactive ray tracing of point-based models
Author :
Wald, Ingo ; Seidel, Hans-Peter
Author_Institution :
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear :
2005
fDate :
20-21 June 2005
Firstpage :
9
Lastpage :
16
Abstract :
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.
Keywords :
computational geometry; data visualisation; interactive systems; lighting; ray tracing; realistic images; rendering (computer graphics); solid modelling; surface fitting; global illumination effect; interactive ray tracing; interactive visualization; photorealistic rendering; point-based model; rendering; solid modelling; surface intersection algorithm; Acceleration; Accelerometers; Algorithm design and analysis; Filtering; Gain measurement; Layout; Lighting; Ray tracing; Topology; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Point-Based Graphics, 2005. Eurographics/IEEE VGTC Symposium Proceedings
ISSN :
1511-7813
Print_ISBN :
3-905673-20-7
Type :
conf
DOI :
10.1109/PBG.2005.194058
Filename :
1500312
Link To Document :
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