DocumentCode
184854
Title
Fuzzy logic decision making for autonomous robotic applications
Author
Mitchell, S. ; Cohen, K.
Author_Institution
Dept. of Aerosp. Eng. & Eng. Mech., Univ. of Cincinnati, Cincinnati, OH, USA
fYear
2014
fDate
29-31 Oct. 2014
Firstpage
1
Lastpage
6
Abstract
There is growing in interest in the effectiveness of emulating human decision making and learning in modern aerospace applications. The following is an examination of several applications in which type 1 and 2 fuzzy logic has been utilized in artificial intelligence and machine learning problems to demonstrate their capabilities. In Fuzzy Logic Inferencing for PONG (FLIP), the effectiveness of type 1 logic is examined as an optimal controller for players in the game of PONG. Robotic collaboration is also developed as the PONG game was expanded into a multiplayer option. Collaborative Learning using Fuzzy Inferencing (CLIFF) is an extension of this PONG game, however type-2 logic is used to create a robotic coach that optimizes its players to beat its opponent in a development of layered fuzzy learning. Precision Route Optimization using Fuzzy Intelligence (PROFIT) examines the use of fuzzy logic as an optimizer in an algorithmic solution to a modified Travelling Salesman Problem (TSP). The TSP is modified in a way to better mimic a real-life scenario where footprints must be visited instead of simply points, which gives an interesting complexity to the problem. Considering the successes associated with these research endeavors, it can be concluded that type 1 and 2 fuzzy logic are both interesting tools that can further the abilities of intelligent systems and machine learning algorithms.
Keywords
decision making; fuzzy logic; fuzzy reasoning; learning (artificial intelligence); optimal control; path planning; robots; travelling salesman problems; CLIFF; FLIP; PROFIT; TSP; aerospace applications; artificial intelligence problems; autonomous robotic applications; collaborative learning using fuzzy inferencing; fuzzy logic decision making; fuzzy logic inferencing for PONG; human decision making; human learning; intelligent systems; layered fuzzy learning; machine learning algorithms; machine learning problems; modified travelling salesman problem; multiplayer option; optimal controller; precision route optimization using fuzzy intelligence; robotic collaboration; type 1 fuzzy logic; type 2 fuzzy logic; Decision making; Fuzzy logic; Fuzzy systems; Games; Genetic algorithms; Optimization; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Awareness Science and Technology (iCAST), 2014 IEEE 6th International Conference on
Conference_Location
Paris
Type
conf
DOI
10.1109/ICAwST.2014.6981843
Filename
6981843
Link To Document