DocumentCode :
1848731
Title :
Toward gesture-based behavior authoring
Author :
Shen, Edward Yu-Te ; Chen, Bing-Yu
Author_Institution :
Nat. Taiwan Univ., Taipei, Taiwan
fYear :
2005
fDate :
22-24 June 2005
Firstpage :
59
Lastpage :
65
Abstract :
Creating lifelike, autonomous, and interactive virtual behaviors is important in generating character animation, such as animal crowds, pedestrians, battle scenes, etc. Unfortunately, such task has long been limited to skilled users, since the authoring tools, including script languages and other commercial programs, mostly require lengthy prelearning process or are difficult to use. A novel approach, gesture-based behavior authoring, is proposed to open the interesting experience of creating autonomous animated characters to novice users. The technique enables users to efficiently prototype behaviors of a character, with the potential for further refinements. With several testees, our gesture-based authoring manner has been verified to be beneficial to the addressed problem, and, grounded on the HCI (human-computer interaction) literature, the authoring process is direct, easy, and enjoyable.
Keywords :
authoring systems; computer animation; gesture recognition; human computer interaction; virtual reality; HCI; authoring tool; character animation; crowd animation; end user programming; gesture-based behavior authoring; human-computer interaction; interactive virtual behavior; mouse gesture; script language; sketch interface; Animals; Animation; Character generation; Computer graphics; Layout; Mice; Programming profession; Prototypes; Testing; Virtual prototyping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2005
ISSN :
1530-1052
Print_ISBN :
0-7803-9330-9
Type :
conf
DOI :
10.1109/CGI.2005.1500374
Filename :
1500374
Link To Document :
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