DocumentCode
1848925
Title
Analyzing pre-fetching in large-scale visual simulation
Author
Ng, Chu-Ming ; Nguyen, Cam-Thach ; Tran, Dinh-Nguyen ; Tan, Tiow-Seng ; Yeow, Shin-We
Author_Institution
Nat. Univ. of Singapore, Singapore
fYear
2005
fDate
22-24 June 2005
Firstpage
100
Lastpage
107
Abstract
This paper studies pre-fetching mechanisms that support walkthroughs of virtual environments with overall data sizes exceeding current core memory capacities of PCs. Specifically, it formulates the pre-fetch problem using motion characteristics of the viewer, the data density of the virtual environment, and the data transfer capability of the disk. It further analyzes two fundamental classes of pre-fetching schemes, which are classified by their uses of certain pre-assigned spatial or temporal thresholds. The analysis is supported and verified by experiments on terrain walkthroughs performed on different configurations of PCs. An interesting finding is the understanding of how the terrain data density supportable is a function of the duration of time allocated to disk-level pre-fetching. On the whole, this paper provides a methodology for analyzing prefetch performance as well as presents insights instrumental in the design and optimization of out-of-core walkthrough systems.
Keywords
data visualisation; image motion analysis; storage management; virtual reality; data transfer; large-scale visual simulation; motion characteristics; optimization; out-of-core algorithms; pre-fetching mechanisms; spatial thresholds; temporal thresholds; terrain data density; terrain walkthroughs; virtual environment; Analytical models; Computational modeling; Computer graphics; Computer simulation; Information retrieval; Large-scale systems; Layout; Personal communication networks; Rendering (computer graphics); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500384
Filename
1500384
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