DocumentCode
1849511
Title
Importance-driven texture encoding based on samples
Author
Tang, Ying ; Zhang, Hongxin ; Wang, Qing ; Bao, Hujun
Author_Institution
State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China
fYear
2005
fDate
22-24 June 2005
Firstpage
169
Lastpage
176
Abstract
In this paper, we present an importance-driven texture encoding algorithm based on samples. Our algorithm determines a set of samples from source texture based on combined criteria which include compression ratio, visual attention and parameterization distortion. The sample set is used to encode the majority parts of the texture. The remaining regions are then encoded by traditional compression algorithm such as vector quantization. Our method can preserve details of important areas and be extended to dynamic textures. The decoding procedure is performed entirely in programmable graphics hardware, yielding real-time frame rates. Experimental results demonstrate the efficiency and performance of our algorithm.
Keywords
computer graphic equipment; distortion; image coding; image sampling; image texture; importance sampling; real-time systems; vector quantisation; compression algorithm; importance-driven texture encoding algorithm; parameterization distortion; programmable graphics hardware; real-time frame rates; texture mapping; vector quantization; visual attention; Chromium; Compression algorithms; Computer graphics; Decoding; Encoding; Hardware; Image coding; Rendering (computer graphics); Time factors; Vector quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500410
Filename
1500410
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