DocumentCode
1849564
Title
Scene independent real-time indirect illumination
Author
Frisvad, Jeppe Revall ; Frisvad, Rasmus Revall ; Christensen, Niels Jorgen ; Falster, P.
Author_Institution
Informatics & Math. Modelling, Tech. Univ. Denmark, Lyngby, Denmark
fYear
2005
fDate
22-24 June 2005
Firstpage
185
Lastpage
190
Abstract
A novel method for real-time simulation of indirect illumination is presented in this paper. The method, which we call direct radiance mapping (DRM), is based on basal radiance calculations and does not impose any restrictions on scene geometry or dynamics. This makes the method tractable for real-time rendering of arbitrary dynamic environments and for interactive preview of feature animations. Through DRM we simulate two diffuse reflections of light, but can also, in combination with traditional real-time methods for specular reflections, simulate more complex light paths. DRM is a GPU-based method, which can draw further advantages from upcoming GPU functionalities. The method has been tested for moderately sized scenes with close to real-time frame rates and it scales with interactive frame rates for more complex scenes.
Keywords
brightness; computational geometry; computer animation; computer graphic equipment; digital simulation; interactive systems; lighting; real-time systems; rendering (computer graphics); GPU-based method; basal radiance calculations; direct radiance mapping; feature animations; interactive frame rates; programmable graphics hardware; real-time indirect illumination; real-time rendering; scene geometry; Electrostatic precipitators; Geometry; Interpolation; Layout; Light sources; Lighting; Low-frequency noise; Power harmonic filters; Rendering (computer graphics); Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500412
Filename
1500412
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