DocumentCode
1849664
Title
Rendering anti-aliased line segments
Author
Wong, Keen-Hon ; Ouyang, Xin ; Lim, Chi-Wan ; Tan, Tiow-Seng ; Nievergelt, Jürg
Author_Institution
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear
2005
fDate
22-24 June 2005
Firstpage
198
Lastpage
205
Abstract
Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This antialiasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models.
Keywords
antialiasing; computational geometry; image representation; image texture; rendering (computer graphics); 3D model; anti-aliased line segment rendering; anti-aliased transparent line segment; approximation algorithm; high quality anti-aliased opaque line segment; software pipeline; texture mapping; Computer graphics; Frequency; Image sampling; Image segmentation; Layout; Low pass filters; Pipelines; Rendering (computer graphics); Solid modeling; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500415
Filename
1500415
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