• DocumentCode
    1849664
  • Title

    Rendering anti-aliased line segments

  • Author

    Wong, Keen-Hon ; Ouyang, Xin ; Lim, Chi-Wan ; Tan, Tiow-Seng ; Nievergelt, Jürg

  • Author_Institution
    Sch. of Comput., Nat. Univ. of Singapore, Singapore
  • fYear
    2005
  • fDate
    22-24 June 2005
  • Firstpage
    198
  • Lastpage
    205
  • Abstract
    Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This antialiasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models.
  • Keywords
    antialiasing; computational geometry; image representation; image texture; rendering (computer graphics); 3D model; anti-aliased line segment rendering; anti-aliased transparent line segment; approximation algorithm; high quality anti-aliased opaque line segment; software pipeline; texture mapping; Computer graphics; Frequency; Image sampling; Image segmentation; Layout; Low pass filters; Pipelines; Rendering (computer graphics); Solid modeling; Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2005
  • ISSN
    1530-1052
  • Print_ISBN
    0-7803-9330-9
  • Type

    conf

  • DOI
    10.1109/CGI.2005.1500415
  • Filename
    1500415