DocumentCode
1849921
Title
A system for real-time watercolour rendering
Author
Burgess, Jeremy ; Wyvill, Geoff ; King, Scott A.
Author_Institution
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear
2005
fDate
22-24 June 2005
Firstpage
234
Lastpage
240
Abstract
We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.
Keywords
image processing; real-time systems; realistic images; rendering (computer graphics); graphics processing unit; image plane post processing; image scene; image space method; object space method; object space rendering; real-time watercolour rendering; watercolour painting; Acceleration; Computer graphics; Computer science; Computer vision; Layout; Painting; Paints; Pigmentation; Real time systems; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500426
Filename
1500426
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