DocumentCode :
1850588
Title :
Towards context-sensitive reorientation for real walking in virtual reality
Author :
Grechkin, Timofey ; Azmandian, Mahdi ; Bolas, Mark ; Suma, Evan
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
185
Lastpage :
186
Abstract :
Redirected walking techniques have been introduced to overcome physical limitations for natural locomotion in virtual reality. Although subtle perceptual manipulations are helpful to keep users within relatively small tracked spaces, it is inevitable that users will approach critical boundary limits. Current solutions to this problem involve breaks in presence by introducing distractors, or freezing the virtual world relative to the user´s perspective. We propose an approach that integrates into the virtual world narrative to draw users´ attention and to cause them to temporarily alter their course to avoid going off bounds. This method ties together unnoticeable translation, rotation, and curvature gains, efficiently reorienting the user while maintaining the user´s sense of immersion. We also discuss how this new method can be effectively used in conjunction with other reorientation techniques.
Keywords :
user interfaces; virtual reality; context-sensitive reorientation; curvature gain; perceptual manipulation; redirected walking techniques; rotation gain; translation gain; user immersion sense; user perspective; virtual reality; virtual world; Context; Legged locomotion; Target tracking; Virtual environments; Visualization; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial, augmented, and virtual realities; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223357
Filename :
7223357
Link To Document :
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