DocumentCode :
1850597
Title :
Virtual Human: a computer graphics model for biomechanical simulations and computer-aided instruction
Author :
Sellberg, Michael S. ; Vanderploeg, Martin J.
Author_Institution :
Eng. Animation Inc., Ames, IA, USA
fYear :
1994
fDate :
3-6 Nov 1994
Firstpage :
329
Abstract :
A comprehensive database of 3D geometric models of the human musculoskeletal anatomy has been created along with Virtual Human software that utilizes the models for both biomechanics and computer-aided instruction applications. In addition to the software, results include a lower extremity muscle model for biomechanical and rehabilitation analysis, a lumped set of muscles for rehabilitation controls systems research, an animation of knee motion including deforming muscles, and bone metabolism and muscle ion flux physiology animations for computer-aided instruction
Keywords :
biology computing; biomechanics; biomedical education; computer aided instruction; computer animation; muscle; physiological models; solid modelling; virtual reality; 3D geometric models; Virtual Human; Virtual Human software; animation; biomechanical simulations; bone metabolism; comprehensive database; computer graphics model; computer-aided instruction; deforming muscles; human musculoskeletal anatomy; knee motion; lower extremity muscle model; lumped set; muscle ion flux physiology animations; rehabilitation analysis; rehabilitation controls systems research; Anatomy; Animation; Biomechanics; Computer aided instruction; Computer graphics; Humans; Muscles; Musculoskeletal system; Solid modeling; Spatial databases;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Engineering in Medicine and Biology Society, 1994. Engineering Advances: New Opportunities for Biomedical Engineers. Proceedings of the 16th Annual International Conference of the IEEE
Conference_Location :
Baltimore, MD
Print_ISBN :
0-7803-2050-6
Type :
conf
DOI :
10.1109/IEMBS.1994.412020
Filename :
412020
Link To Document :
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