DocumentCode :
1850630
Title :
Using interactive virtual characters in social neuroscience
Author :
Hale, Joanna ; Xueni Pan ; de C Hamilton, Antonia F.
Author_Institution :
Inst. of Cognitive Neurosci., Univ. Coll. London, London, UK
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
189
Lastpage :
190
Abstract :
In recent years, the use of Virtual Characters in experimental studies has opened new research avenues in social neuroscience. In this paper, we present the design, implementation, and preliminary results of two case studies exploring different types of social cognition using interactive Virtual Characters animated with motion captured data.
Keywords :
social sciences computing; virtual reality; interactive virtual characters; motion captured data; social cognition; social neuroscience; Cognition; Games; Investment; Neuroscience; Tablet computers; Virtual environments; Motion Capture; Social Neuroscience; Virtual Characters;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223359
Filename :
7223359
Link To Document :
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