• DocumentCode
    1850878
  • Title

    Human-avatar interaction and recognition memory according to interaction types and methods

  • Author

    Mingyu Kim ; Woncheol Jang ; Kim, Kwanguk Kenny

  • Author_Institution
    Div. of Comput. Sci. & Eng., Hanyang Univ., Seoul, South Korea
  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    209
  • Lastpage
    210
  • Abstract
    For the several decades, researchers studied human-avatar interactions using a virtual reality (VR). However, speculation on the interaction between a human´s recognition memory and interaction types/methods has not enough considered yet. In the current study, we designed a VR interaction paradigm with two different types of human-avatar interaction including initiating and responding interactions, and we also included two interaction methods including a head-gazing and a hand-pointing. The result indicated that there are significant differences in the recognition memory between the initiating and responding interactions. However, we couldn´t find any significant effects of interaction methods in the current study. These results suggest that the human-avatar interaction may have similar patterns with the human-human interaction in the recognition memory, and methodological advances also required.
  • Keywords
    avatars; human computer interaction; VR interaction; hand pointing; head gazing; human recognition memory; human-avatar interaction; human-human interaction; initiating interaction; interaction method; interaction type; responding interaction; virtual reality; Avatars; Education; Human computer interaction; Indexes; Information processing; Joints; Hand-Tracking; Head-Tracking; Human-Avatar Interaction; Human-Human Interaction; Recognition Memory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223369
  • Filename
    7223369