DocumentCode :
185089
Title :
Assessing the impact of display size, game type, and usage context on mobile gaming QOE
Author :
Beyer, Justus ; Miruchna, Viktor ; Moller, Sebastian
Author_Institution :
Quality & Usability Lab., Tech. Univ. Berlin, Berlin, Germany
fYear :
2014
fDate :
18-20 Sept. 2014
Firstpage :
69
Lastpage :
70
Abstract :
In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27" and 10.1". The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions. No significant impact of the usage context on gaming QoE was observed. Conclusions are drawn with respect to how experiments addressing gaming QoE should be set up to obtain generalizable results.
Keywords :
computer games; mobile computing; quality of experience; smart phones; Player Experience dimensions; display size; game type; mobile gaming QOE evaluation; neutral lab; quality of experience evaluation; simulated metro environment; smartphones; tablets; usage context; Computers; Conferences; Context; Games; Mobile communication; Multimedia communication; Smart phones; Quality of Experience (QoE); context; display size; evaluation methods; gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Quality of Multimedia Experience (QoMEX), 2014 Sixth International Workshop on
Conference_Location :
Singapore
Type :
conf
DOI :
10.1109/QoMEX.2014.6982297
Filename :
6982297
Link To Document :
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