Title :
Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs
Author :
Chiang, I-Tsun ; Tsai, Jong-Chang ; Chen, Shang-Ti
Author_Institution :
Grad. Inst. of Sports & Health, Nat. Changhua Univ. of Educ., Changhua, Taiwan
Abstract :
The purpose of this study was to explore health benefits in somatosensory video games, Xbox 360 Kinect, on institutionalized older adults with wheelchairs. A total of 53 participants were recruited and divided into an experimental group (n = 22, 78.55 ± 6.70 years old) and a control group (n = 31, 79.97 ± 7.00 years old). The experimental group voluntarily agreed to complete Xbox 360 Kinect trainings three times per week, for 30 minute each session. The Vienna Test System and the Soda Pop test were used to measure the simple reaction and the eye-hand coordination of their visual performance skills. A Mann-Whitney nonparametric test for two independent samples was used to evaluate training effects. Results showed that the interventions significantly improved their visual performance skills and the elderly in the experimental group improved significantly on the reaction test (p <; 0.001) and eye-hand coordination (p <; 0.001). The study concluded that Xbox 360 Kinect is a potential tool to improve visual performance skills for the institutionalized elderly with wheelchairs.
Keywords :
chemioception; computer games; handicapped aids; mechanoception; nonparametric statistics; statistical testing; visual perception; wheelchairs; Mann-Whitney nonparametric test; Vienna test system; Xbox 360 Kinect games; Xbox 360 Kinect trainings; control group; experimental group; eye-hand coordination; institutionalized older adults; reaction test; soda pop test; somatosensory video games; visual performance skills; wheelchairs; Aging; Games; Mice; Senior citizens; Training; Visualization; Wheelchairs; Xbox 360 Kinect; aging and aged; receation time; somatosnesory video game; vienna test; visual performance skill; wheelchairs;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
DOI :
10.1109/DIGITEL.2012.69