Title :
Kill it or Grow it.: Computer Game Design for Playful Math-Learning
Author :
Valente, Andrea ; Marchetti, Emanuela
Author_Institution :
Dept. of Archit., Design & Media Technol., Aalborg Univ., Esbjerg, Denmark
Abstract :
Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer game to play with abstract mathematical concepts, like factorization and primality. The target group is composed of primary and early secondary school students. Following the findings of a participatory design study about children interaction in museums, our game maps operational aspects of prime factorization onto a game play inspired by 2D action-adventure games, where primality and factorization are experienced in a visual and direct way. The museum study also suggests to support learning by multiple play styles and goal-directed activities. A new participatory design study is about to start, to validate and improve the latest prototype of the game.
Keywords :
computer aided instruction; computer games; mathematics computing; matrix decomposition; museums; 2D action-adventure games; abstract mathematical concepts; children interaction; complex task; computer game design; domain-specific learning; game maps operational aspects; game prototype; gameplay; goal-directed activities; museums; playful math-learning; prime slaughter; secondary school students; Conferences; Games; computer games; forms of play; playful learning; prime factorization;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
DOI :
10.1109/DIGITEL.2012.11