DocumentCode
1851437
Title
GPU-accelerated attention map generation for dynamic 3D scenes
Author
Pfeiffer, Thies ; Memili, Cem
Author_Institution
Fac. of Technol., Bielefeld Univ., Bielefeld, Germany
fYear
2015
fDate
23-27 March 2015
Firstpage
257
Lastpage
258
Abstract
Measuring visual attention has become an important tool during product development. Attention maps are important qualitative visualizations to communicate results within the team and to stakeholders. We have developed a GPU-accelerated approach which allows for real-time generation of attention maps for 3D models that can, e.g., be used for on-the-fly visualizations of visual attention distributions and for the generation of heat-map textures for offline high-quality renderings. The presented approach is unique in that it works with monocular and binocular data, respects the depth of focus, can handle moving objects and is ready to be used for selective rendering.
Keywords
augmented reality; data visualisation; graphics processing units; image texture; rendering (computer graphics); GPU; attention map generation; augmented reality; dynamic 3D scene; heat-map texture; offline high-quality rendering; on-the-fly visualization; product development; qualitative visualization; selective rendering; virtual reality; visual attention; Data visualization; Heating; Real-time systems; Rendering (computer graphics); Solid modeling; Three-dimensional displays; Visualization; I.3.3 [Computer Graphics]: Picture/Image Generation — Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Color, shading, shadowing, and texture; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223393
Filename
7223393
Link To Document