DocumentCode :
1851486
Title :
Using astigmatism in wide angle HMDs to improve rendering
Author :
Pohl, Daniel ; Bolkart, Timo ; Nickels, Stefan ; Grau, Oliver
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
263
Lastpage :
264
Abstract :
Lenses in modern consumer HMDs introduce distortions like astigmatism: only the center area of the displayed content can be perceived sharp while with increasing distance from the center the image gets out of focus. We show with three new approaches that this undesired side effect can be used in a positive way to save calculations in blurry areas. For example, using sampling maps to lower the detail in areas where the image is blurred through astigmatism, increases performance by a factor of 2 to 3. Further, we introduce a new calibration of user-specific viewing parameters that increase the performance by about 20-75%.
Keywords :
aberrations; helmet mounted displays; image processing; optical distortion; rendering (computer graphics); HMD; astigmatism; distortion; head mounted display; image blur; image rendering; Calibration; Distortion; Electronic mail; Lenses; Optical distortion; Rendering (computer graphics); Software; I.3.3 [Computer Graphics]: Picture / Image Generation —;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223396
Filename :
7223396
Link To Document :
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