• DocumentCode
    1851492
  • Title

    A Web-based Traveling Game for the Preservation of Lanna Culture

  • Author

    Saksrisathaporn, Krittiya ; Maneewan, Thitinadda

  • Author_Institution
    Dept. of Animation, Chiang Mai Univ., Chiang Mai, Thailand
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    52
  • Lastpage
    56
  • Abstract
    The Internet is currently a very popular resource for young people. The Internet is characterized by its convenience and easy accessibility from everywhere and at anytime. At the same time, there are also several approaches of passing on knowledge via internet. Web-based edutainment game which refers to tourist destinations is one approach. In addition, learning through knowledge game is more interesting and attractive than learning from textbooks. The web-based travelling game will be created by web applications that generate questions and answers. A number of questions, e.g. 50 questions will be randomly selected from the already prepared 100 questions. The game player must responds to various events or solves problems via the internet. In this specific application, the game content is about Lanna tourist attraction, art and culture. The game play acts as a tour guide during the game execution. The player will visit the selected destinations during the course of game playing. Once the player finishes the game, the player will gain the knowledge of Lanna art and culture through tourist attractions. The main purpose of this game is to disseminate and preserve knowledge of the Lanna culture while also entertaining players, particularly young people or students.
  • Keywords
    Internet; art; computer aided instruction; computer games; entertainment; history; Internet; Lanna art; Lanna culture preservation; Lanna tourist attractions; Web-based edutainment game; Web-based traveling game; game player; knowledge game learning; tour guide; tourist destinations; Animation; Art; Databases; Educational institutions; Games; Internet; Lanna; animation; culture; education; flash; game; travel; web-based;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.16
  • Filename
    6185580