DocumentCode
1851522
Title
Game Regulated Applied Integrated Learning: A System for Post-formal Education
Author
Elwell, Mark G.
Author_Institution
Hakusan Int. Sch., Komatsu, Japan
fYear
2012
fDate
27-30 March 2012
Firstpage
67
Lastpage
71
Abstract
21st century education is challenged to provide individuation, self-direction, and applicability to practical life situations. Responses include learning by doing, learning by making, and learning by teaching, and also rethinking education as a process of being and becoming. Game based learning is presented as a complement or alternative to traditional formal education, highlighting engagement, which can be broken into presence, agency, and identity. This paper proposes a system for fostering and regulating mastery of applied concepts, skills, and attitudes through integrating learning (by doing, making, teaching, and being and becoming) into the play of an online game, and through integrating the usually peripheral or separated community and development activities associated with such games into the game experience itself. The system scaffolds a progression of learning and taking on roles, from player, to builder, to manager, developing productive and metacognitive capacities, and a game system that is self-sustaining, self-generating, and open-ended.
Keywords
computer aided instruction; computer games; 21st century education; applied concepts mastery; attitudes mastery; development activity; game based learning; game regulated applied integrated learning; learning by doing; learning by making; learning by teaching; metacognitive capacity; online game; open-ended game system; peripheral community; post-formal education; productive capacity; rethinking education; self-generating game system; self-sustaining game system; separated community; skills mastery; traditional formal education; Avatars; Communities; Conferences; Education; Games; Testing; Virtual environments; agency applied learning identity immersion integrated learning game based learning game development; game design; metacognitive development; online games; presence; user creation; user generation; user management;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.19
Filename
6185582
Link To Document