DocumentCode :
1851542
Title :
Social presence with virtual glass
Author :
Regenbrecht, H. ; Alghamdi, M. ; Hoermann, S. ; Langlotz, T. ; Goodwin, M. ; Aldridge, C.
Author_Institution :
Univ. of Otago, Dunedin, New Zealand
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
269
Lastpage :
270
Abstract :
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence, then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. In a study with 65 participants we demonstrated that the concept of Virtual Glass is effective, that it supports a high level of social presence and that the social presence is rated higher than a standard picture-in-picture videoconferencing approach for certain tasks.
Keywords :
groupware; teleconferencing; video communication; virtual reality; CVE; Google Glass; collaborative instructor-performer system; collaborative virtual environment; communication device; real-world metaphor; remote video communication functionality; social presence; videoconferencing approach; virtual glass; Collaboration; Glass; Google; Performance evaluation; Standards; Teleconferencing; Virtual environments; Collaborative Virtual Environments (CVE); Virtual Reality; computer-mediated communication (CMC); sense of presence; video-mediated;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223399
Filename :
7223399
Link To Document :
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