• DocumentCode
    1851611
  • Title

    The Transformation of Adventure Education into Digital Game-based Counseling

  • Author

    Hsu, Yu-Jen ; Shih, Ju-Ling

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    89
  • Lastpage
    93
  • Abstract
    This paper presents the designing process of the transformation of adventure education into digital games for the counseling purposes. Two collaborative games were developed namely Broken Squares and Moon Balls to involve students in the group work. In the gaming process, it is through the metaphorical teaching that the students are involved in the active thinking, interpersonal communication, and affective expression that they discover their roles in the social groups. Students´ collaborative gaming process will be recorded by computers and observations will be conducted by researchers to understand students´ social behaviors. Questionnaires and tests will be used to analyze students´ learning transfer attempts. It is hoped that the adventure education games designed in this study can help students to lower their self-defense mechanism, involve in active truthful social interactions, and rebuild the sense of self-efficacy.
  • Keywords
    behavioural sciences computing; computer aided instruction; computer games; groupware; teaching; Broken Squares; Moon Balls; active thinking; adventure education games; adventure education transformation; affective expression; collaborative games; digital game-based counseling; interpersonal communication; metaphorical teaching; self-defense mechanism; student collaborative gaming process; student learning transfer attempts; student social behavior; truthful social interactions; Collaboration; Education; Employee welfare; Games; Lead; Problem-solving; Reflection; Adventure Education; Collaborative Learning; Digital Game-based Counseling; Learning Transfer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.23
  • Filename
    6185586