• DocumentCode
    1851729
  • Title

    Fast 3D face modeling using mesh optimization and vertex integration

  • Author

    Lee, Hyun Cheol ; Kim, Eun Seok ; Hur, Gi Taek

  • Author_Institution
    Dept. of Digital Contents, Dongshin Univ., South korea
  • fYear
    2005
  • fDate
    23-25 June 2005
  • Firstpage
    415
  • Lastpage
    418
  • Abstract
    3D animation is a field in computer graphics with vibrant recent research activities, and one of the important research areas in 3D animation is animating the human being. Animation production using 3D faces has traditionally involved the animator conducting frame-by-frame manual work, requiring much effort, time, equipment and 3D software. This paper describes the implementation process of creating a fast and simple 3D face model that resembles the actual human face by inputting the frontal facial image, and suggests a technique for simplifying the mesh data of the general 3D model.
  • Keywords
    computer animation; face recognition; image processing; mesh generation; optimisation; realistic images; rendering (computer graphics); solid modelling; 3D animation; 3D face modeling; computer graphics; frontal facial image; human face; mesh optimization; vertex integration; Clustering algorithms; Computer graphics; Face; Facial animation; Humans; Memory management; Optimization methods; Production; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Enterprise networking and Computing in Healthcare Industry, 2005. HEALTHCOM 2005. Proceedings of 7th International Workshop on
  • Print_ISBN
    0-7803-8940-9
  • Type

    conf

  • DOI
    10.1109/HEALTH.2005.1500495
  • Filename
    1500495