DocumentCode
1851758
Title
Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency
Author
Sikstrom, Erik ; de Gotzen, Amalia ; Serafin, Stefania
Author_Institution
Aalborg Univ. Copenhagen, Aalborg, Denmark
fYear
2015
fDate
23-27 March 2015
Firstpage
281
Lastpage
282
Abstract
An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.
Keywords
avatars; interactive devices; controller type; experienced agency; experienced ownership; flight ability; hand-held video game controller; immersive VR; immersive virtual reality; motion controlled avatar; self-produced audio feedback; sound effects; virtual reality; virtual wings; wings movement; Avatars; Games; Solid modeling; Tracking; Virtual environments; Visualization; H.5.1 [Multimedia Information Systems]: Artificial; virtual realities — Audio output;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223405
Filename
7223405
Link To Document