• DocumentCode
    1851766
  • Title

    Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds

  • Author

    Sikstrom, Erik ; de Gotzen, Amalia ; Serafin, Stefania

  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    283
  • Lastpage
    284
  • Abstract
    This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.
  • Keywords
    audio signal processing; avatars; hearing; audio configuration; audio feedback; audio filter settings; avatar visual appearance; avatar weight estimation; footstep sounds; full body avatar; immersive virtual reality; real time motion tracking; virtual avatar; Avatars; Concrete; Context; Frequency estimation; Legged locomotion; Tracking; H.5.1 [Multimedia Information Systems]: Artificial; virtual realities — Audio output;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223406
  • Filename
    7223406