DocumentCode :
1851836
Title :
A GPU-based adaptive algorithm for non-rigid surface registration
Author :
Souza, Antonio C. S. ; Macedo, Marcio C. F. ; Apolinario, Antonio L.
Author_Institution :
Fed. Univ. of Bahia, Salvador, Brazil
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
289
Lastpage :
290
Abstract :
Non-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature.
Keywords :
augmented reality; computational geometry; graphics processing units; 3D deformable shapes; GPU-based adaptive algorithm; markerless augmented reality applications; nonrigid surface registration; nonrigid user interaction; Accuracy; Adaptive algorithms; Graphics processing units; Optimization; Real-time systems; Surface reconstruction; Three-dimensional displays; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial, augmented, and virtual realities; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling — Geometric algorithms, languages, and systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223409
Filename :
7223409
Link To Document :
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