DocumentCode :
1851853
Title :
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG
Author :
Kuo, Wen-Chi ; Wang, Shih-Ting ; Yang, Jie-Chi
Author_Institution :
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
114
Lastpage :
116
Abstract :
There are more than 47 million players playing the MMORPGs (Massively Multi-player Online Role-Playing Games) in the world. One of the characteristics of MMORPGs is that players interact with others through games and virtual communities. Do players of different genders and ages spend the same time while they are playing an MMORPG? This study collected 3, 241 players gaming logs from an MMORPG game for 78 days and analyzed players playing time by their genders and ages. The findings show that there is a significant difference in game playing time between male and female players at the age from 23 to 40. There is also an interaction effect between genders and age groups in the game playing time.
Keywords :
age issues; computer games; gender issues; multi-agent systems; virtual reality; MMORPG game; age groups; female game playing time; gaming logs; gender playing time; interaction effect; male game playing time; massively multiplayer online role-playing games; player playing; virtual communities; Aging; Analysis of variance; Avatars; Communities; Computers; Educational institutions; Games; MMORPG; age group; gender difference; gender role theory; virtual community;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
Type :
conf
DOI :
10.1109/DIGITEL.2012.30
Filename :
6185593
Link To Document :
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