• DocumentCode
    1851853
  • Title

    An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG

  • Author

    Kuo, Wen-Chi ; Wang, Shih-Ting ; Yang, Jie-Chi

  • Author_Institution
    Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    114
  • Lastpage
    116
  • Abstract
    There are more than 47 million players playing the MMORPGs (Massively Multi-player Online Role-Playing Games) in the world. One of the characteristics of MMORPGs is that players interact with others through games and virtual communities. Do players of different genders and ages spend the same time while they are playing an MMORPG? This study collected 3, 241 players gaming logs from an MMORPG game for 78 days and analyzed players playing time by their genders and ages. The findings show that there is a significant difference in game playing time between male and female players at the age from 23 to 40. There is also an interaction effect between genders and age groups in the game playing time.
  • Keywords
    age issues; computer games; gender issues; multi-agent systems; virtual reality; MMORPG game; age groups; female game playing time; gaming logs; gender playing time; interaction effect; male game playing time; massively multiplayer online role-playing games; player playing; virtual communities; Aging; Analysis of variance; Avatars; Communities; Computers; Educational institutions; Games; MMORPG; age group; gender difference; gender role theory; virtual community;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.30
  • Filename
    6185593