DocumentCode
1851913
Title
Brief Guidelines for Educational Adventure Games Creation (EAGC)
Author
Sommeregger, Paul ; Kellner, Gudrun
Author_Institution
Inst. of Software Technol. & Interactive Syst., Vienna Univ. of Technol., Vienna, Austria
fYear
2012
fDate
27-30 March 2012
Firstpage
120
Lastpage
122
Abstract
Many recent studies have shown that educational games are effective tools for learning. Nevertheless, it is hard to find any practical guidelines for the creation of such games. The goal of this paper is to develop such guidelines for the creation of educational adventure games.
Keywords
computer aided instruction; computer games; EAGC; Educational Adventure Games Creation; e-learning; game design; learning tool; Computational modeling; Computers; Games; Guidelines; Project management; Testing; User interfaces; digital game-based learning; e-learning; educational adventure games; game design; game development;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.32
Filename
6185595
Link To Document