• DocumentCode
    1852299
  • Title

    Aughanded Virtuality — The hands in the virtual environment

  • Author

    Gunther, Tobias ; Franke, Ingmar S. ; Groh, Rainer

  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    327
  • Lastpage
    328
  • Abstract
    The leading motive of the research demo is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user´s hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user´s body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
  • Keywords
    augmented reality; avatars; helmet mounted displays; video signal processing; video streaming; aughanded virtuality; augmented virtuality technology; body parts; egocentric representation; head mounted display; highly customizable visual appearance; immersive environment; user body representation; user hands; video overlay; video stream; virtual avatars; virtual environment; virtual scene; Cameras; Real-time systems; Skin; Streaming media; Virtual environments; Visualization; HMD; Mixed reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223428
  • Filename
    7223428