DocumentCode
1852299
Title
Aughanded Virtuality — The hands in the virtual environment
Author
Gunther, Tobias ; Franke, Ingmar S. ; Groh, Rainer
fYear
2015
fDate
23-27 March 2015
Firstpage
327
Lastpage
328
Abstract
The leading motive of the research demo is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user´s hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user´s body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
Keywords
augmented reality; avatars; helmet mounted displays; video signal processing; video streaming; aughanded virtuality; augmented virtuality technology; body parts; egocentric representation; head mounted display; highly customizable visual appearance; immersive environment; user body representation; user hands; video overlay; video stream; virtual avatars; virtual environment; virtual scene; Cameras; Real-time systems; Skin; Streaming media; Virtual environments; Visualization; HMD; Mixed reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223428
Filename
7223428
Link To Document