DocumentCode :
1852403
Title :
Time Mesh: An Educational Historical Game
Author :
Gouveia, David ; Lopes, Duarte ; de Carvalho, Carlos Vaz ; Batista, Ricardo
Author_Institution :
Graphics, Interaction & Learning Technol. R&D, Inst. Super. de Eng. do Porto, Porto, Portugal
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
171
Lastpage :
173
Abstract :
The TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European countries like Portugal, Spain, England, Slovenia, Estonia and Belgium.
Keywords :
computer aided instruction; computer games; cultural aspects; history; knowledge acquisition; knowledge management; social sciences; European Project SELEAG; TimeMesh game; collaborative platform; culture relations; educational historical game; extensible online platform; history learning; knowledge acquisition; knowledge sharing; multilanguage platform; multiplayer platform; social relations; Collaboration; Context; Educational institutions; Europe; Games; History; Navigation; E-Learning; History; Online Game; Serious Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
Type :
conf
DOI :
10.1109/DIGITEL.2012.49
Filename :
6185612
Link To Document :
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