DocumentCode :
1852446
Title :
Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment
Author :
Chang, Ben ; Lee, Jui-Ting ; Chen, Yan-Yin ; Yu, Fu-Yun
Author_Institution :
Dept. of E-Learning Design & Manage., Nat. Chiayi Univ., Chiayi, Taiwan
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
177
Lastpage :
181
Abstract :
College students are going to face a new stage career as soon as they graduate from school, and how to assist college students to step into the career well is a very crucial issue in the college career counseling programming. Regarding the college career counseling programming, in general, the student-oriented activity helping the student to have the self-reflection is considered as a much more effective approach. Among the student-oriented activities, the role reversal strategy is the one that encourages students to actively take part in the activity and help students organize their thinking skills. Moreover, the role reversal strategy makes students have the empathy ability to make a right response in an opposite position. The study aims to apply the role reversal strategy to conduct the virtual job interview in Second Life immersive environment. Second Life which is an immersive technology can provide the innovative learning method and situated learning to reduce the obstacles where happened in the traditional classroom when applying role play and role reversal activities. Twenty-eight undergraduate students were recruited in the study. The study result indicates that most of the students prefer being the interviewers than to being the interviewees. And that they like to play role reversal activity in Second Life immersive environment to gain the interview experiences and improve their interview skills.
Keywords :
computer aided instruction; further education; virtual reality; college career counseling programing; college students; empathy ability; immersive technology; innovative learning method; role reversal strategy; second life immersive environment; self-reflection; student-oriented activities; undergraduate students; virtual job interview; Educational institutions; Employee welfare; Engineering profession; Internet; Interviews; Second Life; Second Life; immersive environment; role play; role reversal strategy;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
Type :
conf
DOI :
10.1109/DIGITEL.2012.51
Filename :
6185614
Link To Document :
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