• DocumentCode
    1852446
  • Title

    Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment

  • Author

    Chang, Ben ; Lee, Jui-Ting ; Chen, Yan-Yin ; Yu, Fu-Yun

  • Author_Institution
    Dept. of E-Learning Design & Manage., Nat. Chiayi Univ., Chiayi, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    177
  • Lastpage
    181
  • Abstract
    College students are going to face a new stage career as soon as they graduate from school, and how to assist college students to step into the career well is a very crucial issue in the college career counseling programming. Regarding the college career counseling programming, in general, the student-oriented activity helping the student to have the self-reflection is considered as a much more effective approach. Among the student-oriented activities, the role reversal strategy is the one that encourages students to actively take part in the activity and help students organize their thinking skills. Moreover, the role reversal strategy makes students have the empathy ability to make a right response in an opposite position. The study aims to apply the role reversal strategy to conduct the virtual job interview in Second Life immersive environment. Second Life which is an immersive technology can provide the innovative learning method and situated learning to reduce the obstacles where happened in the traditional classroom when applying role play and role reversal activities. Twenty-eight undergraduate students were recruited in the study. The study result indicates that most of the students prefer being the interviewers than to being the interviewees. And that they like to play role reversal activity in Second Life immersive environment to gain the interview experiences and improve their interview skills.
  • Keywords
    computer aided instruction; further education; virtual reality; college career counseling programing; college students; empathy ability; immersive technology; innovative learning method; role reversal strategy; second life immersive environment; self-reflection; student-oriented activities; undergraduate students; virtual job interview; Educational institutions; Employee welfare; Engineering profession; Internet; Interviews; Second Life; Second Life; immersive environment; role play; role reversal strategy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.51
  • Filename
    6185614