DocumentCode
1852483
Title
Accelerated, high-quality refraction computations for volume graphics
Author
Li, Shengying ; Mueller, Klaus
Author_Institution
Dept. of Comput. Sci., Stony Brook Univ., NY, USA
fYear
2005
fDate
20-21 June 2005
Firstpage
73
Lastpage
229
Abstract
We present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction coefficients, paired with efficient and accurate surface detection, space traversal, and backdrop image sampling. Our framework achieves these goals, by employing a high-quality spline-based filter in conjunction with a novel filtered octree space decomposition with pre-classified cells that is carefully matched to the filter and voxel neighborhood characteristics. Here, we benefit greatly from the non-negativity of the B-spline kernel. Finally, we describe an innovative scheme that achieves the high quality of pixel super-sampling on a flat backdrop plane without the overhead of tracing the actual rays across the refractive object.
Keywords
image sampling; octrees; ray tracing; refraction; rendering (computer graphics); splines (mathematics); B-spline kernel; backdrop image sampling; high-quality rendering; octree space decomposition; pixel super-sampling; refraction coefficient; refraction computation; space traversal; spline-based filter; surface detection; surface-based object; volume graphics; voxel neighborhood characteristic; Acceleration; Carbon capture and storage; Computer graphics; Computer science; Image sampling; Interpolation; Kernel; Matched filters; Rendering (computer graphics); Spline;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Graphics, 2005. Fourth International Workshop on
ISSN
1727-8376
Print_ISBN
3-905673-26-6
Type
conf
DOI
10.1109/VG.2005.194100
Filename
1500527
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