Title :
“Never Blind VR” enhancing the virtual reality headset experience with augmented virtuality
Author :
Nahon, David ; Subileau, Geoffrey ; Capel, Benjamin
Abstract :
In this demo, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the first person shooter gaming usage for which they are designed. We address the key problems of such user experiences which are to isolate the user from his own body, have him lose contact with other people in the room and with the real world. To solve those issues we use an off-the-shelf Kinect for Windows v2 to inject some reality in the virtuality. A video describing the demo is available here [1].
Keywords :
augmented reality; computer games; helmet mounted displays; Windows v2; augmented virtuality; consumer headsets; head mounted display; never blind VR; off-the-shelf Kinect; real-time 3D experiences; virtual reality headset experience; Augmented virtuality; Buildings; Cable TV; Headphones; Technological innovation; Three-dimensional displays; Augmented Virtuality; Head Mounted Display; Immersive User Experience; Kinect;
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
DOI :
10.1109/VR.2015.7223438