• DocumentCode
    1852566
  • Title

    Heuristic Evaluation of Digital Game Based Learning: A Case Study

  • Author

    Liao, Yi Hsuan ; Shen, Chun-Yi

  • Author_Institution
    Dept. of Educ. Technol., Tamkang Univ., Taipei, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    192
  • Lastpage
    196
  • Abstract
    In the past decade, computer games have been gradually seen as one of effective teaching methods and environments, and they have been widely applied in various fields. The purpose of this case study was to investigate the usability of the computer Game, Crazy Machines 2, as a digital game-based learning material through heuristic evaluation to ascertain whether the game conform to interface design principles. Research results indicate that the highest-point indicator is the game interface which provides immediate feedback to solve related missions or problems. The second-highest is game rules which appropriately provide missions or constructive feedback icons to students, enabling them to know what is happening. The lower-point indicator is the social interaction feature, experts consider that if students have different media and the best communication tools, they will achieve the best learning effect. This study recommends future research towards adding the indicators of playfulness and joyfulness into the heuristic evaluation tools.
  • Keywords
    computer aided instruction; computer games; program testing; teaching; user interfaces; Crazy Machines 2; communication tools; computer games; constructive feedback icons; digital game based learning; game interface; game missions; game rules; heuristic evaluation; interface design principle; joyfulness; learning effect; playfulness; social interaction; teaching environment; teaching method; Computers; Education; Games; Media; Testing; Usability; Digital Game-based Learning; Heuristic Evaluation; Usability Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.54
  • Filename
    6185617