DocumentCode :
1852578
Title :
Texturing and hypertexturing of volumetric objects
Author :
Miller, C.M. ; Jones, M.W.
Author_Institution :
Dept. of Comput. Sci., Wales Swansea Univ., UK
fYear :
2005
fDate :
20-21 June 2005
Firstpage :
117
Lastpage :
234
Abstract :
Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.
Keywords :
image representation; image texture; real-time systems; rendering (computer graphics); Shader Model 2.0; complex surface detail; distance field volume representations; procedural texturing; programmable graphics hardware; surface texturing; texture mapping; volume rendering; volumetric object hypertexturing; Carbon capture and storage; Casting; Computer architecture; Computer graphics; Computer science; Geometry; Hardware; Rendering (computer graphics); Solids; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Graphics, 2005. Fourth International Workshop on
ISSN :
1727-8376
Print_ISBN :
3-905673-26-6
Type :
conf
DOI :
10.1109/VG.2005.194105
Filename :
1500532
Link To Document :
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