DocumentCode :
1852604
Title :
Combining point clouds and volume objects in volume scene graphs
Author :
Chen, Min
Author_Institution :
Wales Swansea Univ., UK
fYear :
2005
fDate :
20-21 June 2005
Firstpage :
127
Lastpage :
235
Abstract :
This paper describes an extension to the technical framework of constructive volume geometry (CVG) in order to accommodate point clouds in volume scene graphs. It introduces the notion of point-based volume object (PBVO) that is characterized by the opacity, rather than the geometry, of a point cloud. It examines and compares several radial basis functions (RBFs), including the one proposed in this paper, for constructing scalar fields from point clouds. It applies basic CVG operators to PBVOs and demonstrates the inter-operability of PBVOs with conventional volume objects including those procedurally defined and those constructed from volume datasets. It presents an octree-based algorithm for reducing the complexity in rendering a PBVO with a large number of points, and a set of testing results showing a significant speedup when an octree is deployed for rendering PBVOs.
Keywords :
ray tracing; rendering (computer graphics); solid modelling; constructive volume geometry; octree algorithm; point clouds; point-based modeling; point-based rendering; point-based volume object; radial basis functions; ray casting; rendering complexity; scalar field construction; volume datasets; volume graphics; volume objects; volume scene graphs; volume visualization; Casting; Clouds; Computer graphics; Geometry; Layout; Rendering (computer graphics); Sampling methods; Solid modeling; Testing; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Graphics, 2005. Fourth International Workshop on
ISSN :
1727-8376
Print_ISBN :
3-905673-26-6
Type :
conf
DOI :
10.1109/VG.2005.194107
Filename :
1500534
Link To Document :
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