DocumentCode :
1852652
Title :
A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community
Author :
Liu, Yi-Te ; Chiang, I-Tsun ; Shang-Ti Chen ; Chen, Shiou-Ru
Author_Institution :
Dept. of Phys. Educ., Nat. Changhua Univ. of Educ., Changhua, Taiwan
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
207
Lastpage :
211
Abstract :
The purpose of this study was to investigate the differences between physically active and inactive older adults in performing somatosensory video games and their self-perceived health-related quality of life (HRQOL). This study utilized Wii to measure physical performance of the elderly in the community. A cross- sectional study of a purposive sampling was used to recruit 111 males (63.83 ± 7.96 years old) who were voluntarily to complete the Health-related quality of life and "Papa Bear Questionnaire and to participate the 3 Wii somatosensory games from July to August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there is significant correlation between life quality and the level of physical activity (p <; 0.001) and Wii performance (p <; 0.01-0.001). In addition, active elderly had significantly higher scores (p <; 0.01) in Table Tennis and Table Tilt Wii games than those who were physically inactive. This study concluded that using Wii video games to promote elderly\´s health is a potential valuable approach to understand their physical fitness, to motivate them to exercise and to understand their HRQOL.
Keywords :
computer games; data analysis; geriatrics; health care; interactive devices; HRQOL; Papa Bear questionnaire; SPSS 18.0; Table Tennis; Table Tilt Wii games; Taiwan; Wii performance; Wii somatosensory games; Wii video games; community; data analysis; elderly health promotion; elderly peformance; life quality level; perceived life quality; physical activity level; physical fitness; physical inactive aging males; selfperceived health-related quality of life; somatosensory video games; Aging; Communities; Correlation; Educational institutions; Games; Senior citizens; Wii; aging and aged; health-related quality of life; physical activity; regular exercise; video game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
Type :
conf
DOI :
10.1109/DIGITEL.2012.57
Filename :
6185620
Link To Document :
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