• DocumentCode
    1852652
  • Title

    A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community

  • Author

    Liu, Yi-Te ; Chiang, I-Tsun ; Shang-Ti Chen ; Chen, Shiou-Ru

  • Author_Institution
    Dept. of Phys. Educ., Nat. Changhua Univ. of Educ., Changhua, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    207
  • Lastpage
    211
  • Abstract
    The purpose of this study was to investigate the differences between physically active and inactive older adults in performing somatosensory video games and their self-perceived health-related quality of life (HRQOL). This study utilized Wii to measure physical performance of the elderly in the community. A cross- sectional study of a purposive sampling was used to recruit 111 males (63.83 ± 7.96 years old) who were voluntarily to complete the Health-related quality of life and "Papa Bear Questionnaire and to participate the 3 Wii somatosensory games from July to August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there is significant correlation between life quality and the level of physical activity (p <; 0.001) and Wii performance (p <; 0.01-0.001). In addition, active elderly had significantly higher scores (p <; 0.01) in Table Tennis and Table Tilt Wii games than those who were physically inactive. This study concluded that using Wii video games to promote elderly\´s health is a potential valuable approach to understand their physical fitness, to motivate them to exercise and to understand their HRQOL.
  • Keywords
    computer games; data analysis; geriatrics; health care; interactive devices; HRQOL; Papa Bear questionnaire; SPSS 18.0; Table Tennis; Table Tilt Wii games; Taiwan; Wii performance; Wii somatosensory games; Wii video games; community; data analysis; elderly health promotion; elderly peformance; life quality level; perceived life quality; physical activity level; physical fitness; physical inactive aging males; selfperceived health-related quality of life; somatosensory video games; Aging; Communities; Correlation; Educational institutions; Games; Senior citizens; Wii; aging and aged; health-related quality of life; physical activity; regular exercise; video game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.57
  • Filename
    6185620